Tower of Hell is the rare Roblox game that gets more popular the more it punishes you. About 51,500 players were in it as of September 4, 2026, on roughly 28.7 billion lifetime visits, which puts a game from 2019 among the fifteen busiest in our catalog seven years on. The formula has not changed: a tower rebuilds itself every round, there are no checkpoints, and a timer counts down while the whole server climbs. Fall near the top and you are at the bottom again with the clock still running.
That is also why looking for more games like it is harder than it sounds. In our catalog, 7 games carry the obby tag, and as of the same day the six that are not Tower of Hell held 1,871 players between them. The obby shelf is one giant and a quiet street behind it, a shape Roblox Genres, by the Numbers measured in August at 91% of the genre's players in one game. So this list does something the others in this series do not have to: it goes outside the genre for most of its picks. Tower of Hell is really four ideas stacked together, and each one lives on in a different kind of game.
The climb with no floor
The thing most players name first is the absence of checkpoints, and two games take that idea further than Tower of Hell does. Steep Steps is a vertical climb up narrow ledges where a single slip can drop you a long way down the mountain, with nothing to catch you. It is more deliberate than Tower of Hell, a game of careful placement rather than fast rhythm, and it is the purest expression of the fear that makes the last jump of a tower feel so heavy. The honest caveat is size: only a couple of dozen players were in it as of September 4, 2026, so treat it as a solo challenge rather than a place to meet anyone. Its like ratio, 66.9% across roughly 319,000 votes, is lower even than Tower of Hell's 73.6%, which in this genre reads as a badge. Games built to make you fall collect dislikes as a cost of doing business.
Flood Escape 2 swaps the countdown for something you can see. Water or lava rises through the map while you climb toward the exit, and the level is lost the moment it catches you. It has run since 2017, has tiered difficulties that go from gentle to brutal, and can be played alone or with a group, which Tower of Hell cannot offer in any meaningful way. About 440 players were in it as of September 4, small but steady, and its 81.5% like ratio suggests the ones who stayed found what they wanted. There is also a map-making community behind it, so the course pool is deeper than the front page implies.
The movement
Some players discover that what they liked was not the tower. It was the jumping itself, the feel of an exact input landing an exact distance. Speed Run 4 has been the platform's flow obby since 2014, a chain of neon levels where the goal is to keep momentum through every jump rather than to stop and line each one up. If Tower of Hell rewards patience, Speed Run 4 punishes it: hesitate and the run dies. About 860 players were in it as of September 4, 2026, on 1.7 billion lifetime visits.
Parkour removes the course entirely. Its open urban map is a movement sandbox of wall-runs, vaults, slides and climbs, and mastery means stringing those together across the map rather than beating a fixed set of stages. It is the least Tower-of-Hell-shaped obby on the shelf and the right answer for a specific kind of player, the one who wants the input skill without the timer. About 500 players were in it as of September 4, and its 79.7% like ratio sits six points above Tower of Hell's.
Then there is the pick that breaks the genre rule most obviously. Evade is a survival game, not an obby, but the way you survive is Tower of Hell movement under pressure: sprint, slide, keep momentum, and revive teammates while meme-faced Nextbots chase the lobby. It was nearly as busy as Tower of Hell itself as of September 4, 2026, at about 47,700 players on 9.1 billion visits, and it carries a 93.9% like ratio, twelve points above anything on the obby shelf. For many Tower of Hell players it is the closest thing to a same-sized home.
The lobby race
The third idea in Tower of Hell is that everyone climbs the same tower at once, so a round is a race even when nobody is touching anyone. Four round-based games keep that shape. Deathrun is the obvious cousin and the oldest, a 2014 course full of traps where one player springs them on the runners, with the roles swapping each round. Naming it means naming the number honestly: about two dozen players were in it as of September 4, 2026, so you will need to bring your own lobby. It is on this list because a full private server of it is still one of the best obby-race evenings on the platform, not because you will find strangers there.
Natural Disaster Survival is where the crowd is. A 2008 game with 4.4 billion visits and about 7,100 players as of September 4, it drops a server on a small map, announces a disaster, and lets the terrain do the eliminating. Every round is a scramble for the high ground, which is the Tower of Hell instinct with the tower removed. Super Bomb Survival is the same loop with the sky falling instead of the ground shaking: bombs rain in escalating waves, power-ups turn up, and the last player standing takes the round. It held about 410 players the same day with a 93.2% like ratio. Epic Minigames is the widest version, a rotating pool of quick competitive modes that a lobby plays back to back. About 1,900 players were in it as of September 4. None of the three asks for Tower of Hell's precision, but all three deliver the specific feeling of a server rising or falling together.
The long climb, with mercy
Mega Fun Obby is the counter-argument. It has hundreds of stages, checkpoints everywhere, and the option to buy skips when a stage beats you, which is everything Tower of Hell refuses to be. It belongs here for the player who has decided the no-checkpoint rule was the problem rather than the point, and who wants a marathon instead of a sprint. The caveat is the same one that runs through this whole shelf: about 20 players were in it as of September 4, 2026, on 1.2 billion lifetime visits, the numbers of a game that had its era and kept a trickle. An obby does not need a crowd to work, but it is worth knowing before you load in. The best Roblox obby games ranks it and the others on their own terms.
The clock, with no floor at all
The last idea is the timer, and one very large game distills it past the point of needing a course. Blade Ball is a reflex duel: a ball accelerates between players, the deflect window shrinks as the rally goes on, and one missed input ends you. It is Tower of Hell's final stretch, the part where the timer is low and every jump is a coin you cannot afford to lose, stretched into an entire game. About 21,800 players were in it as of September 4, 2026, on 6.4 billion visits, with a 93.5% like ratio. It is not an obby and it never pretends to be, but the players who love Tower of Hell for the pressure rather than the platforms tend to recognise it immediately.
How to choose
Name the thread. If it is the climb with no floor, Steep Steps is the purest and loneliest version, Flood Escape 2 the one you can share. If it is the movement, Speed Run 4 keeps the course, Parkour drops it, and Evade puts it in a game as busy as Tower of Hell itself. If it is the lobby race, Natural Disaster Survival has the crowd and Deathrun has the format. If it is the pressure of the clock, Blade Ball is the whole game. Player counts and like ratios above are single-day snapshots from the official Roblox games API and will drift; what each game is built around changes far more slowly. The full obby shelf lives on the obby and platformer genre page and in the directory, and Find games like your favorites shows how to keep pulling the thread from whichever pick lands.